ࡱ> Root Entry p|YrRASHP֠R'ContentsGsPage 1 Symbol 13C 0  32 4615789:;<?@ABCDEFHIJKLMNO]^_`abRoot Entry p|YrRASH]_'ContentsKPage 1 Symbol 13C 32 !"#$%&'()*+,4615789:;<?@ABCDEFSymbol 7 Symbol 18 !"#$%&'()+,-./01235678:;<=>?@ABDEtGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmopqrsuvwxyz{|Symbol 11nqSymbol 8F Symbol 19]Symbol 64 !"#$%&'()+,-./01235678:;<=>?@ABDEtGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmopqrsuvwxyz{|~CPicPage CPicLayer CPicFrame CPicShape&sHj000h?M backgroundOCPicText Arialf"(Circle?G textOOCPicPage CPicLayer CPicFrame CPicShape&sHj000h? backgroundOSymbol 7 Symbol 14Symbol 18Symbol 17Symbol 2 *[Symbol 3 ^Symbol 4\Symbol 5 ? textOO  Footlight MT LightfCPicPage CPicLayer CPicFramedK 0000p?JCPicPage CPicLayer CPicFrame?Symbol 16Symbol 15}@Arial(Try again!?f Layer 1OdKs 000p0?l= backgroundOCPicText | M Footlight MT Light3(Reset?, textOOCPicPage CPicLayer CPicFrameCPicText ~2Z7d M CPicPage CPicLayer CPicFrameCPicTexCPicPage CPicLayer CPicFrameCPicText +B Footlight MT Light(Ou se trouve le quai 9 Footlight MT Light(3 Footlight MT Light(/ Footlight MT Light(4 pv!@ Footlight MT Light(Ou est-ce que Harry Potter a d- CPicSymbol ""?@CPicText #!d M  Footlight MT Light(Fantastique!?/ '?  ˦F>M Footlight MT Light(Essayer encore!tF?J?B textO?&stop();?p?]gotoAndStop("off");?Zz?}vgotoAndStop("off"); scriptsOO?off E?correct8?wrong%; labelsOO?wrong%;CPicPage CPicLayer CPicFrameCPicText - CPicText or Arialf"(limestone cliff?_ textOOCPicPage CPicLayer CPicFramedKs#` 0 00#? D backgroundOCPicText mSM  Footlight MT Lightf(London Zoo?I textOO textOOCPicPage CPicLayer CPicFramedKs#` 000#? backgroundOCPicText HM  Footlight MT Lightf(Diagon Alley?$ textOO?$CPicPage CPicLayer CPicFramedKs#` 000#?~ backgroundOCPicText  M  Footlight MT Lightf(Gringotts? 9 textOOtsCPicPage CPicLayer CPicFramedLshh000h?I backgroundOhh0CPicPage CPicLayer CPicFramedKs#` 00#0` ?. backgroundOCPicText ||M  Footlight MT Lightf(Kings CrossSymbol 16Symbol 11nqSymbol 8F Symbol 19]Symbol 64) CDocumentPagePage 1Scene 1|AFSymbol 1label 1%R;M Footlight MT Light(Essayer encore?S Layer 1Opond to the user click and dragging on(press){ // check if thCPicPage CPicLayer CPicFrameCPicText ˦F>M Footlight MT Light(Essayer encore!?] Layer 1O // increase score if this one has not been tried before if(_root.done[1] == "not done"){ _root.score += 1; } // set it as correctly placed so it can't be moved again _root.don#H backgroundO CPicButton ;&  ;& =on(release){ // call the reset function _root.resetAll(); }? controlsO?r scoreO CPicSpriteT AvT d_target1 Avdmtarget2# Av#dZtarget3% Av%dAtarget4?Ri targets3725 $725d // respond to the user click and dragging on(press){ // check if this shape has already been placed if(_root.done[1] != "done"){ this.startDrag(); } } // repond to the user dropping the item on(release){ stopDrag(); // now check if it is over the right target if(this.hitTest(_root.target1) == true){ // line it up this._x = _root.target1._x; this._y = _root.target1._y; // play appropriate message _root.correct.gotoAndPlay("correct"); // increase score if this one has not been tried before if(_root.done[1] == "not done"){ _root.score += 1; } // set it as correctly placed so it can't be moved again _root.done[1] = "done"; } // if it wasn't over the right target else{ // send it back to its original position this._x = this.startx; this._y = this.starty; // set the variable that remembers it was wrongly placed _root.done[1] = "wrong"; // play appropriate message _root.correct.gotoAndPlay("wrong"); } }label172r 72rd<// respond to the user click and dragging on(press){ // check if this shape has already been placed if(_root.done[4] != "done"){ this.startDrag(); } } // repond to the user dropping the item on(release){ stopDrag(); // now check if it is over the right target if(this.hitTest(_root.target4) == true){ // line it up this._x = _root.target4._x; this._y = _root.target4._y; // play appropriate message _root.correct.gotoAndPlay("correct"); // increase score if this one has not been tried before if(_root.done[4] == "not done"){ _root.score += 1; } // set it as correctly placed so it can't be moved again _root.done[4] = "done"; } // if it wasn't over the right target else{ // send it back to its original position this._x = this.startx; this._y = this.starty; // set the variable that remembers it was wrongly placed _root.done[4] = "wrong"; // play appropriate message _root.correct.gotoAndPlay("wrong"); } }label432 32d>// respond to the user click and d) CDocumentPagePage 1Scene 1|A